Development Update - November


Boisegang here.

Apologies for things taking so long.  We had planned to release the 0.3.3b patch about a few weeks ago, but some real life things got in the way and I'm currently focused on those. 

That's not to say I can't keep developing KIE; I'm still working on bits and pieces, it's just slowing down on my end. Thief (the Co-Dev) has been the real MVP here, since he's been working on the patch and other content.

That said, our roadmap is pretty much the same as it was before: to keep refining the project until it's to a full-release state. 

Our current plan is to merge most of what we had for a v.0.3.3b patch into a v.0.3.4 patch, which will also include reworks of Artisan (hopefully with the Gadgets fixed for COMP/CON use, apologies for breaking it) and Martyr.

As for when v.0.3.4 will be released, I can't promise anything (because I'll jinx it or something idk), but I'm hoping it should be in the next week or two.

In the meantime, here's a concept sketch I recently commissioned of a Rubbleborn NPC's Ambulatory Core with and without its external plating. There will be more and more additions of concept art the longer the project goes on, though we're not going to add them until there's a substantial enough update to justify adding in non-mechanical elements.

Until next time,

- Max

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