Happy Holidays and KIE 1 Year Later


Boise here,

Can you believe it's been almost a year since KIE entered early access? I can't, either.

Sure, in terms of content we haven't really introduced much: a new GMS Frame, some GMS gear options, etc., but in terms of development, the progress we've had is massive.  There's been massive reworks to certain systems, talents, core bonuses, etc. and that's only the start. We have a lot of ideas for KIE's future, but they still need time in the oven.

As for how long KIE will remain in Early Access, I don't know. These projects are huge undertakings and it's more than just creating mechanical content or programming .lcps, but also the creation of the lore and background for the Rubbleborn and by extension the rest of the Field Guide to Jovo project. We still have a lot more possible content to launch, but only when it's time for them.

I hope everyone has a happy holidays for those that are upcoming (and for the ones that already happened, I hope they were great). As ye olde third rock from Sol finishes its arbitrarily-designated revolution, I hope you all have a good new year, or at least as best as it can be.

Thank you all,

- Max

Files

KIE_0.3.4c.lcp 59 kB
Dec 10, 2023

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