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Hey, after peering through ahab thoroughly i wanted to throw some thoughts in case they're wanted

Namely, despite being the only license that focuses on radiation Ahab doesnt really get many benefits of it, only seeing such when his core power is active, a thought me n a friend had was possibly switching the vengeance die to do something with radiation rather than the freebie boost or possibly another trait that Ahab takes halved damage from frames with 3 or more radiation stacks, settled on 3 as it would take sacrificing your lance to get to that immediately and otherwise requires some effort and since radiation can be cleansed entirely in one go.

Otherwise i adore the frame immensely and am in the midst of trying to bribe my DM to let me use it

unrelated note, divine right of kings might warrant a second look or atleast some specifications as currently it allows for some really scuffed fuckery with a trigger happy manticore, and not even with a lot of loss if they've invested into engineering, it might be worthwhile to perhaps limit it to allied characters so solo manticore cant just run in, pop, and come back

(also maybe bump it up to 4 sp, 3 at minimum, 2 for what can function as an un-counterable safety net that can be thrown on anyone is a bit overwhelming)

I'm currently waiting to see how the Ahab (which had a rework right before this was released) shapes out, and Radiation is something we'll be building on with the full Field Guide to Jovo project (I have some plans to backport it into KIE).

As for the Divine Right Of Kings, it's going to get reworked alongside other elements of the Charlemagne license and frame in the next patch. It's a pretty consistent comment that the rewind effect can be used to perform a manticore bomb so I'm definitely on a look out for how to balance it.

Understandable! I look forward to how ahab turns out then, its my personal favorite of the new frames admittedly

And fair on the DROK part, personally i do like the idea of the manticore bombing, hence why my first suggestion was just making it costly, i did have some other thoughts on other paths though if you're any interested

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Hey, apologies if this is known but the ahab's weapon mod (Thermic infusion mod) doesn't actually have the ability to be equipped on anything as it lacks tags for the weapon sizes it CAN be used on         Edit: specifically in the LCP data i mean

Thanks for letting me know! We'll get it fixed in the v.0.2 patch.

Truesight seems to be missing among the described tags in the v.0.1.1 PDF at the time of this writing!

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Thanks for letting me know! I'll get that fixed ASAP.

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Alright, it should be fixed in the google doc, and it'll be added to the .pdf in the v.0.2 patch.